![]() What artillery bombardment? You have either a somewhat unreliable, (now) very expensive 'super' ability (or howitzer), and a rather average anti-infantry airburst ability. Perhaps this could be abated by reducing the actual 'warm up' time for the ability, allowing the shells to arrive sooner, since it isn't like it's hard to avoid, the big flares should be warning enough.īut where my personal gripe with the Indians lies is in it's supposed, and I quote from in-game, 'artillery bombardment' aspect. Sometimes it will rain down hell on Earth, other times you sit there watching that ability timer go down without so much as a spark landing where there are quite clearly enemies sitting in the circle. It states it 'targets all visible enemies in friendly sectors', only it doesn't. Slightly bemused at the (quite dramatic) cost increase for the 'Perimeter Monitor' for the Indian Artillery, considering it's temperamental nature, as I shall now explain below. Everybody having unique colors is the right move in my opinion, and this has been in any other RTS, Age of Empires, StarCraft, WarCraft, Empire's Earth and so on. Back in CoH2 I always got confused in team games because each player was color blue on their screen, so when I said *yellow player*, because I was the yellow player for some people while 1 of my teammates was the yellow player for me. But I disagree with your problem on colors. We should be able to see who is who by clicking on an allies unit. Not to mention they didn't put the name of the players. I always want to be the blue one, I get confused all the time. ![]() And the main thing, they didn't add the same color system as COMPANY OF HEROES 2. STUG is very cheap for the amount of armor. ![]() ![]() The Afrika Korps strategy is to do STUG and Marder. By the way, the game will remain unbalanced. Looks like they didn't fix the BUG when the British mortar dies and you try to tow it. ![]()
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